
Of note: closed circuit gas/liquid loops probably fall into this category as well, and I use that here. Maybe Klei will legitimize the usage by renaming them to suit the purpose. These changes wouldn’t break the game in any way that I can see and would remove a lot of newbie-unfriendly, unnatural uses of doors. * Or, simple, like make them breakable by temperature or pressure. * Or, more extreme, you can’t build foreground buildings within one square next to a door. There are all sorts of door-based changes that could be made that aren’t game breaking, but would prevent their use in a wide range of applications. To me, the doors feel like an exploit because using them to move gas seems like an accidental and bizzare side effect, not an intentional one. Honest question: why do you feel door pumps are too close to being an exploit? Do you think that pressure-immune doors is something that will be removed in the future? This is what keeps the cold steam cooled. a condensing loop that uses a thermo-aquatuner to take that last bit of heat out of the steamĪnd finally, a simple pipe to put hot water into the cold steam bin. next to the steam turbine output and down to the cold steam. behind the turbines to further increase conductivityģ. The cold supercoolant leaves at about 260 degrees. There's hot supercoolant coming from my volcanoes - that comes in at about 300 degrees. Here's all the tricky, circulating pipes that keeps heat moving around. I use a little vacuum seal on the high-watt power lines to get it out of the turbine area without leaking heat. Note: I power the liquid pump and thermo-aquatuner used to condense and transfer the water only from the power of the turbines. Here's how I get the power to the main line. It works amazingly well. The cold steam was around 150-170 degrees. The zig-zag pattern in the lower steam portions is intentional to keep the cold steam and hot steam separate. Below the turbines could be a lot smaller. The top of the turbine could be a bit smaller. Although, I turned on sandbox mode to build it faster. I boxed out a 40x40 vacuum space to build it. It has some unused thermo aquatuners at the bottom. Decent power positive to me means >500W from a major volcano, so maybe my bar is lower than others - but that seems balanced to me. It was decently net power positive, but, it looks like what I set up is leaking a few 100kDTU/s of heat. Looking at reports, it took around 20 cycles to heat up to temperature (from about 150 degree steam). I was happy to wake up to see my dupesweren't dead and all my automation was still running. I built this thing and then let the game run overnight. I used iron radiant pipes, but maybe niobium could be used for better effect? I wouldn't want to waste tungsten or unobtainium on such a task You need a lot of radiant piping running supercoolant to transfer all the heat out of it. It doesn't need to be quite as big, I could probably squeeze it in a 34 height x 30 width area. Gas still transmits a lot of heat to insulated tile. (Not pictured below, but you can check out the save to see how that was done)įill up the unused space with batteries, since this thing runs in spits and spurts and you can't shut it off. Supercoolant is pretty good at moving heat around from volcanos, if you set it up right. A vertical column of gas transmits heat super slowly. Separate cold and hot steam by giving it small paths. This reduces the amount of power you need to turn the steam into water. Use carefully placed heat circulation to recycle heat. To re-circulate high-pressure steam, I didn't want to use any vent or door tricks, which means only a liquid vent can get the pressure high enough to be interesting. These 5 stacked turbines, with one running, means you get 2000W for ~4 MDTU/s input heat, but only 2 kg/s of steam. This cuts the amount of steam I need to push to the bottom by 1/5th. Assuming only one turbine is running at any time, the steam won't come out the top until it's passed all 5 turbines. Note: The extra turbines aren't for more power! They are there to reduce the steam throughput. I do this by stacking turbines and re-using the same steam a few times before I recirculate it. Take advantage of how heat conductive turbines are in order to reduce the amount of steam that needs to go through them. But, after months of exploring the forums, I've done it! This structure is only 3-4 times larger that a door-pump run turbine and is only slightly less efficient in terms of net power output for heat input. Uses nothing that looks or feels like an exploitĬan be made in a survival playthrough - not too big, no crazy amounts of rare materialsĬan still net power from practical heat sources - volcanos, if your map has anyĮverybody said it could not be done.
